The
Secret
The comics industry is a weird one. For one, it has the
highest
percentage of any entertainment industry I know where the audience
wants to jump to the other side of the equation and start creating the
entertainment. Okay, so I didn’t do an official
survey or
anything but think about it -- what percentage of people watching TV
want to write for TV (or direct TV or act for TV)? What about
the
movies? Even prose fiction, which has a fair amount of
would-be
writers in the fanbase doesn’t measure up to the number of
aspiring
creators in comics fandom. That means there are a whole lot
of
people trying to figure out how to get a very, very small number of
jobs. Given that, it’s not surprising that they all
want a leg up.
That’s where The Secret comes in. Seems like
everybody wants to
know The Secret. No, not the one from YOUNG
JUSTICE. The
Secret is the key that most aspiring creators seems to think will open
the doors to the fabled city of comics prodom. (Hey, if there
can
be fandom there can be prodom.) It’s one of the
questions pros
get most often at conventions and on message boards.
“What’s The
Secret to breaking into comics?” Like if they can
just learn the
passwords or the handshake or some other esoteric mystery, then
they’ve
got it made.
Bill Messner Loebs, talented writer, artist and all around nice guy,
has the single best story about The Secret that I’ve ever
heard.
Much as I’d love to tell it, it’s his story and I
won’t steal his
thunder. Besides, he tells it better. If you happen
to run
into Bill at a convention, ask nicely. Maybe he’ll
share.
Anyway, a whole lot of aspiring creators try to guess The
Secret.
The most common assumption is the old saw, “It’s
not what you know,
it’s who you know.” Is it true?
No and yes.
Knowing the right people isn’t going to land you a career in
comics. Might land you a gig or two, but that’s not
really the
same thing, is it? As has been said by countless others in
countless other places, editors and publishers are certainly going to
be more inclined to work with someone they know they like and can
communicate with than a total stranger. Unless, of course,
that
total stranger hits the editor with the best pitch the editor has seen
in years. Plus, even if an editor does give you a job,
you’d darn
well better have the talent and the professionalism to get the job
done. If you don’t, that’s pretty much
going to be the end of
that. From my perspective, “who you know”
is pretty much like the
punchline about chicken soup. “Couldn’t
hurt.” As a pro,
you’re going to end up socializing and interacting with
editors and
other pros and getting to know them early on isn’t going to
hurt
any. And, yes, it might even help.
Inevitably, though, even when someone is convinced that
“it’s not what
you know, it’s who you know” is The Secret, there
is still one more
thing they want to know. What’s The Secret to
meeting other pros
and editors?
In other words, “What’s the handshake or password
that’s going to get
them to let me in?” Back to square one.
Well, I’m here to tell you, from my own personal experience,
exactly
what The Secret is. It’s what I tell anyone who
asks me how I
broke in.
I was too stupid to quit.
Simple, huh?
As far as I’m concerned, that’s The
Secret. Pure, dogged
tenacity. An ability to take rejection and shrug it off and
keep
trying. A belief in yourself and what you want to do.
Now I’m sure a shrink would criticize my encapsulation as
being too
negative. Maybe it is. All I know is that sometimes
the
most sensible thing to do, when you’ve hit the brick wall for
the
umpteenth time, is to quit. Stop hurting yourself.
Accept
your limitations. Know when to fall back. These are
all
intelligent, rational responses. Certainly, when you try
something and it doesn’t work, you have to look at what
you’re doing,
and how you’re doing it, and make sure that there
isn’t a better way to
do it. You always have to be prepared to learn from your
mistakes.
Sometimes, though, you didn’t make a mistake. You
might have just
pitched the best story pitch you’ve ever written, or showed
the best
sample pages you’ve ever drawn, and the editor may still have
gone,
“Eh.” Sometimes it has nothing to do with
your work.
Sometimes it has to do with the editor having a bad day or something
similar being in the works at the company or any of a hundred other
things. Maybe there is absolutely nothing you could have done
better than you did. That’s when being too stupid
to quit comes
in.
Your pitch doesn’t sell? Fine, do another
one. Your first
meeting with an editor sucked? Fine, go meet another
one.
(Then try and meet the first one again, later, and make it go
better.) Your book gets crappy numbers? Fine, try
and hype
it or improve it or do another book or get a rabbit’s foot or
a lucky
four-leaf clover or whatever. Anything but
quitting.
Along the way, you’d better be improving your craft,
networking and
getting criticism and learning from it. All of those are
essential. But I can’t begin to tell you how many
people I’ve met
over the years, as I’ve kicked and clawed and glad-handed and
WROTE my
way into the industry, that have tried to break in, had all the talent
they could ever need to do so, and who, having had a couple rejections,
threw up their hands and said, “Oh well, guess it
wasn’t meant to be.”
Me, I was too stupid to quit.
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